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Entry tags:
MARCH EVENT LOG
After weeks in the forest, the trees begin to fade out in favor of grass; miles of it with every shade of green you’ve ever seen, covering rolling hills. The weather tends to be mild, with scattered clouds blown on gentle winds… But the nights somehow seem just as ominous as those in the forest, with the moon uncovered and glaring down balefully like a broken eye. And wide open as they are, the grasslands have their own share of danger and weirdness.
01: MESSAGES
The grasslands are dotted with abandoned electrical poles and power pylons. Ruined electric cables hand off these towers… But along with that are kites and balloons tied to the structures. If a Drifter gets close enough to grab one, they can find a message tied to the tail end. It’s printed with a memory or a phrase that is distinctly from their home, and their past.
If a Drifter holds onto the message, it might just remind them of home and help them resist any changes. Or even pull them back out of a monster transformation! Or it might just haunt their senses instead, and almost make them visualize and hear where they heard that phrase for the first time. Try not to get lost in those visions. Drifters can potentially carry one other message for another character, if need be; especially if they need to revert someone else from a painful transformation. Be advised that doing so will result in haunted senses.
Drifters are advised not to grip the old electric wires too tightly. They might get voices from the past of this world, all crowding their mind; old talk shows, sports games, and news reports on the moon. It’s enough to leave them with a serious headache if you hang on for too long, if not knocking them out completely.
If a Drifter holds onto the message, it might just remind them of home and help them resist any changes. Or even pull them back out of a monster transformation! Or it might just haunt their senses instead, and almost make them visualize and hear where they heard that phrase for the first time. Try not to get lost in those visions. Drifters can potentially carry one other message for another character, if need be; especially if they need to revert someone else from a painful transformation. Be advised that doing so will result in haunted senses.
Drifters are advised not to grip the old electric wires too tightly. They might get voices from the past of this world, all crowding their mind; old talk shows, sports games, and news reports on the moon. It’s enough to leave them with a serious headache if you hang on for too long, if not knocking them out completely.
02: TRANSMITTER
Out on the road, Drifters glimpse buildings, which are unnervingly empty. Equally unnerving are strange forms lining the roads, the closer the Convoy gets to the broken buildings. All of them look vaguely humanoid, but half melted and coated in something metallic. Clearly the Husks weren’t limited to the forest, with how many litter the landscape. Some Husks become violent, breaking open as strange ostritch-bird and reptilian monsters claw their way out. Such creatures can be easily dispatched, but still harry Drifters.
Other, inert Husks give off an odd metallic hum. Getting close enough to touch the Husks makes the hum louder, and can trigger behavior changes in Drifters. While the inert Husks can’t force transformations, they leave Drifters restless, on edge, and activating psychological monster traits.
When the Convoy makes camp, it is inevitably near Husk clusters. The metallic hum only increases as the sun goes down. But the Convoy has a counter for that. A haunting melody starts to play on the Convoy speakers, and from any phones; taking the sound closer to the Husks causes ghostly forms to rise up and towards the moon. It puts a stop to the odd humming… At least until the next camp.
Other, inert Husks give off an odd metallic hum. Getting close enough to touch the Husks makes the hum louder, and can trigger behavior changes in Drifters. While the inert Husks can’t force transformations, they leave Drifters restless, on edge, and activating psychological monster traits.
When the Convoy makes camp, it is inevitably near Husk clusters. The metallic hum only increases as the sun goes down. But the Convoy has a counter for that. A haunting melody starts to play on the Convoy speakers, and from any phones; taking the sound closer to the Husks causes ghostly forms to rise up and towards the moon. It puts a stop to the odd humming… At least until the next camp.
03: ROUND 'EM UP
Those with sharp eyes will notice something different one morning, on a nearby hill. It appears to be a flock of cattle… Which might well be a welcome sight for those wanting beef for dinner. As the Convoy rolls closer, it swiftly becomes clear these aren’t normal cattle. Their skin is shiny, scale-like and metallic, and their eyes glow. Those hooves also look sharp enough to punch right through a car door.
These are bull gorgons, the guidance computer helpfully notes. And they are capable of exhaling a petrifying mist; one deep breath is enough to make a person slow, two freezes them in place, and three turns them to stone. Luckily the blood of a gorgon bull can also cure the effect. Drifters won’t be able to capture such dangerous beasts for livestock, but they can still try and wrangle them and harvest them for meat! The skin and horns are both tough enough to be turned into tools, as needed.
Tough cars can easily square off with a gorgon bull and come away victorious. Other cars are advised to try lassoing from a distance, and wearing the animals down before moving in for the kill.
These are bull gorgons, the guidance computer helpfully notes. And they are capable of exhaling a petrifying mist; one deep breath is enough to make a person slow, two freezes them in place, and three turns them to stone. Luckily the blood of a gorgon bull can also cure the effect. Drifters won’t be able to capture such dangerous beasts for livestock, but they can still try and wrangle them and harvest them for meat! The skin and horns are both tough enough to be turned into tools, as needed.
Tough cars can easily square off with a gorgon bull and come away victorious. Other cars are advised to try lassoing from a distance, and wearing the animals down before moving in for the kill.
04: BUILDING THUNDER
There’s dark clouds boiling up in the sky. Those who shelter in the Convoy will be spared the worst of the storm… Though the winds have a way of screaming, trying to call Drifters out into the storm. And flecks of metal and glowing moonshard stone have a way of replacing rain and intensifying the storm.
If exposed to the storm outside the forcefield, Drifters experience the following:
Gale Force: Drifters are swept up by the winds and tossed about, and even thrown skyward. Drifters damaged by the wind will find themselves inflicted with temporary Harpy traits. These traits become more intense as Drifters experience hunger or violence.
Deluge: Drifters exposed to rain are at risk of almost drowning, along with shards of Husk metal and moon shards slicing down. Drifters damaged from rain will find themselves inflicted with temporary Naga traits. These traits grow worse as Drifters lie, omit truths, or tell falsehoods.
These traits last as long as the weather remains stormy; the symptoms ease as the skies clear, only to flare back up as storms return, and will remain that way as long as the Convoy remains in the grasslands.
If exposed to the storm outside the forcefield, Drifters experience the following:
Gale Force: Drifters are swept up by the winds and tossed about, and even thrown skyward. Drifters damaged by the wind will find themselves inflicted with temporary Harpy traits. These traits become more intense as Drifters experience hunger or violence.
Deluge: Drifters exposed to rain are at risk of almost drowning, along with shards of Husk metal and moon shards slicing down. Drifters damaged from rain will find themselves inflicted with temporary Naga traits. These traits grow worse as Drifters lie, omit truths, or tell falsehoods.
These traits last as long as the weather remains stormy; the symptoms ease as the skies clear, only to flare back up as storms return, and will remain that way as long as the Convoy remains in the grasslands.
04: MONSTER SHIFT, NAGA
This month, Drifters will have access to the serpentine Naga. On top of all Naga species traits being available, the following occurs:
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
04: MONSTER SHIFT, HARPY
The storm will bring a second monster this month, in the form of Harpy. On top of all Harpy species traits being active, the following occurs:
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
05: ZOLOM HUNT
As the Convoy travels into marshy points in the grasslands, it becomes clear something is following. Something is hunting the Convoy, disturbing the boggy ground in waves and humps as it travels. It’s hard to say what exactly the monster is, just that it’s BIG and feeling out the Convoy, seeing if it can find prey.
Drifters who try attacking as it hunts will see the shape sink into marshy ground and shrink away, before returning. After about an hour of building tension, it finally strikes. The ground erupts in a spray of water, as a thirty foot serpent called a Zolom rises out of the ground.
Going by the hissing surrounding the Convoy, it’s clear there isn’t just one. The Zoloms go for any who attacked them while hunting, identifying those as the biggest threat, followed by whatever looks like the best prey.
In the aftermath, Zoloms can be harvested. Their fangs are sharp, their scales are tough and can make good leather, and their blood, while corrosive, can still be contained in vials for poisons or anti-venom study by the more medically inclined. And the meat may taste a bit gamey and oddly spicey, but it’s still edible. But first, Drifters need to survive the onslaught.
Drifters who try attacking as it hunts will see the shape sink into marshy ground and shrink away, before returning. After about an hour of building tension, it finally strikes. The ground erupts in a spray of water, as a thirty foot serpent called a Zolom rises out of the ground.
Going by the hissing surrounding the Convoy, it’s clear there isn’t just one. The Zoloms go for any who attacked them while hunting, identifying those as the biggest threat, followed by whatever looks like the best prey.
In the aftermath, Zoloms can be harvested. Their fangs are sharp, their scales are tough and can make good leather, and their blood, while corrosive, can still be contained in vials for poisons or anti-venom study by the more medically inclined. And the meat may taste a bit gamey and oddly spicey, but it’s still edible. But first, Drifters need to survive the onslaught.
05-A: ZOLOM ATTACK
Constrictor: The lead Zolom constricts the Convoy trailers to try and crack them open and spill any Drifters out. Other Zoloms target vehicles, trying to get at the Drifters driving them. Tough cars can stand up to the coils and ram into the Zoloms enough to disorient them. Fast cars can easily outpace the Zolom, and if needed lead serpents away from the Convoy before doubling back.
Beta and Venom: There's more danger after Zoloms take wounds. Their blood steams as it hits the ground, burning grass and earth and steaming the water. Zolom blood is laced with venom that either burns Drifters bodies… Or burns their thoughts, inflicting them with a berserk frenzy. The Zoloms also super heat the air in a circle and spit out venom as fire. Cars can protect from the firestorm, though only the Toughest of the bunch will be able to drive away without serious damage.
Death Rattle: With enough tenacity, Drifters are capable of defeating the Zoloms or driving them away. (Spiking them on the top of a nearby tree is optional.) At the end of combat, the Zoloms have a parting gift as they lash, writhe, and snap.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Ruined Buildings: Grow more numerous, encountering one or two a day. Usually in the form of residences, or farms. Many of them have been gutted from both time, elements, and moon warps. But a handful still hold basic supplies; medical kits, canned food, etc. They also hold hastily scrawled maps that show the surrounding area… And a parched looking area surrounding the grasslands. It looks as though the Convoy is heading right towards it.
Farmlands: Occasionally interrupt the rolling grasslands. They look scraggly and overgrown, with sparse crops available. The handful of food in such areas is edible with no ill affects, but the taste profile is confused: apples taste like watermelons, corn tastes like avocados, etc.
Wind Turbines: A few lonely wind turbines still dot the landscape, spinning even without anyone to maintain them. They give a lonely whistle as they turn, perhaps even sounding a little like a whisper… And one trying to mimic the message Drifters may have received on the power lines.
Serph | Digital Devil Saga
Radio
A message from Serph comes over the radios a day or two after they reach the grasslands.
I found basic maps of the area. Looks like we're headed towards desert... or something like it.
How does he know what desert even is? He's not sure. But the knowledge floats to the surface anyway, of wasteland and a lack of supplies due to severe weather conditions and limited plant and animal life. Monsters for him to eat have been plentiful in their journey so far but there's no guarantee, is there?
There's edible plant and animal life here. Let's stock up while we can.
Farmlands and Round 'em up
Which is why it's easy to find him near the scraggly fields of farmland dotting the land, his orange Toyota HiLux pickup truck nearby so its easier to bring whatever edible crops he can back to the Convoy. He's never seen anything like these plants before and has zero idea what any of them taste like nevermind their nutritional value, so he can be found frowning at them as he leans on a half-broken fence with his six wings folded behind him, trying to decide what to bring back when he has absolutely no frame of reference. These are fruits and vegetables, right?
Once the Convoy rolls in near the field of horned monsters, Serph eyes them with interest as he pulls up at a safe distance and exits his vehicle to survey them. The possibility of being in a location without monsters hadn't occurred to him until he saw the crude, decaying maps. He's not sure how open other Drifters are to eating monster meat... but for their sake it would be best they kept some stock of it so he can keep his demon's hunger at bay if there is a shortage of monsters for him to hunt.
When someone approaches, he tilts his head at the herd. "Are you considering hunting them?"
Monster shift, naga
Being caught in the deluge caused by the storm brought Serph a whole new wave of unpleasant changes, not least the loss of his legs into a more serpentine body. Dark quills and orange spikes ripple out over his spine and blue scales painfully push themselves out over his skin. His mouth pulls wide as a pair of fangs punch out two of his teeth, a forked tongue flicking out to taste the air. In combination with his previous six wings, Serph's wardrobe problems have only gotten more out of hand and he opts to simply go about the Convoy without clothes entirely, a choice that makes sense to him when nothing fits him and there's nothing visible to cover up anyway.
Unusual lethargy dogs much of his waking hours, so he no longer rises before the sun and instead spends more time with the Convoy when it isn't on the move, soaking up sunlight where he can. He still isn't eating at the dining car. Unfortunately for everyone else, Serph's still adjusting to having a very, very long snake body, so it will often be in the way, blocking doorways and taking up an immense amount of space in every car he passes through on his way off the Convoy. Mind your step, lest you trip over him!
Without legs, it also means he can't exactly drive. So he hitches a ride in Jack's van, having little choice but to abandon his vehicle. But a few days later, if you happen to approach where Serph is coiled near the shields you'll hear the rumble of an engine in the near distance. A pair of lights flash on as bright orange Toyota HiLux pickup truck trundles its way back, completely driverless.
[ooc: If you have any other things you'd like to thread with Serph, hit me up in DM or at
( radio )
Do you know how to identify the ones that are safe to eat?
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Wildcard/Round 'em Up adjacent
But something was missing. Wasn't enough. V lingered near the kitchens more frequently, trying to help as they stewed on what questions to even ask.
The weather wasn't helping - the monsters had been trouble, but the wind and rain changing them had managed to be a surprise. Part of them even felt tired, and that wouldn't do.
... They were hungry. And fast as they were, equipped with sharp tools and a sharper eye, isolating one of the bull creatures and piercing its armored hide was more a matter of attrition than a true fight.
Dragging the carcass back to the Convoy, now, that was a problem. Which meant as soon as they spotted Serph, V immediately tried to wave them over.
... Maybe this was good a time as any to ask. "How do you go about eating this, exactly?"
It hadn't dissolved, one of many monsters who hadn't actually, and yet they still felt drawn to doing something.
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Round 'Em Up
Akihiko has had better days, it seems. Something about the overcast sky has him on edge, shifting from foot to foot. The kickstand of his motorcycle is stomped almost an inch into the earth, showing that he desperately needs an outlet.
His hands are balled into fists, and he's holding a crumpled up letter in one hand. But as battered as the message is, he doesn't look like he's ready to throw it away.
"...Wait. You think we can... Actually eat those things?"
His eyes narrow, watching the herd of metal-cow-things roaming a hill away from them. And once he says the words 'eat' his eyes narrow, and his stomach can't seem to decide whether to churn or to growl. Something about that word is trying to draw up... Something. Some half remembered thing, that he isn't sure if he wants to recall.
"...You really think that's possible?"
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Post storm feeding attempts + truck return
He feels badly for being the cause of the transformation. If only he'd come inside when Serph wanted him to! He really doesn't know what came over him, only that it is passed now and he isn't four legged and dripping spirit fire anymore, though some of the restlessness still remains while the clouds hover in the distance. He does his best to quell it.
"This should be done," he offers to Serph. "Want to try a piece?" Because he has definitely noticed his friend not eating, and he's already refused porridge, with or without cookie crumbs.
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Farmlands
He slows and stops when he sees the other Drifter's truck parked out at a yet untouched field. Plenty to pick clean, but Viktor notices Serph is standing idle. Not moving forward. Viktor exits his truck and unlike their first meeting, his slouched posture is relaxed, rather than tense with upset. Viktor's voice is also much softer, less crunched with monstrous vocal fry,
"Just admiring the sight," Viktor begins to ask, "or do you sense something is dangerous here?"
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Farmlands
He wasn't against it, but they looked kinda...shiny. Some sort of armor maybe?
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blake belladonna | rwby
[ It's a surprise to see the dense forest slowly level off into grassland -- Blake had become halfway convinced they were going be stuck in the forest forever, that claustrophobic environment nagging on all of their senses until they couldn't stand it anymore. The grasslands are a breath of fresh air in comparison, and Blake almost finds herself enjoying the drive. She cranks her campervan's windows down to let in a breeze, and plays some Evanescence at near top-volume; finding music from car wrecks and introducing herself to the music of another world has proved a considerable mood booster.
Also, Bring Me Back To life is a song that her fourteen-year-old self would have obsessed over as a personal anthem.
The first time she pulls over, it's to investigate some of the Husks. Back at their former stop, she'd talked with John Doe over bowls of porridge, and he'd thought that the Husks were the remnants of the population here. It's a sobering theory, one that Blake's been turning over in her mind for a few days now. So she stops to look at them, keeping her distance at first, studying their strange metallic coating and their contorted, melted limbs. When she dares to get too close-- something like a dinosaur breaks out of it, but Blake almost doesn't notice. She's too distracted with the hunger clawing at the back of her throat -- something she's been experiencing for a month now, but mild, ignorable, now all of a sudden turned into something ravenous and crimson and painful.
She's aware enough only to take out the lizard thing with a few well-placed bullets, but as soon as the fight is over, she falls to a huddled crouch on the ground, arms wound tight over her stomach, almost hyperventilating. Her fangs are aching. Her stomach's going to eat a hole through her; no, the hunger is everywhere, not just in her gut, but in her veins and in her mind, pounding like drums. She falls forward, clumsy, desperate, and sinks her fangs into the dead lizard's throat. It's still warm. ]
[ Having spotted some houses on the side of the road, Blake had pulled in despite the gathering storm. She'd had to take a moment to gather herself -- the hunger is still thrumming in her veins, in the back of her throat, in her fangs, and she's only clinging to some modicum of control by sheer stubbornness. She feels like she's going to go crazy with it. Like all of her thoughts only last so long before they turn to blood, blood, blood, the craving so keen it hurts.
Getting blown about by gale force winds helps a little, ironically.
Finding shelter in the nearest run-down house, Blake starts poking around. She finds a couple of backpacks, and best of all, books. Most of them are too badly damaged to read much, but Blake loads them up in a backpack anyway; anything she'll be able to glean from them will be useful. Mostly, her heart is set on... blankets and cushions.
She can't explain it, but suddenly she's gained another obsession: blood, and making the back of her campervan really, really comfy. It's all she can think about. Blankets. Big soft cushions. Maybe some cute retro bulbs, or fairy lights. Things to make it soft and warm and nest-like.
Unfortunately, she's found too many for her to carry. So, to the next person that comes into the house, Blake offers a massive armful of blankets, and asks hopefully: ]
Can you help me carry these to my campervan? I'll help you carry whatever you want, afterward.
[ Here's the thing: thank the gods for the zolom attack.
Blake would normally feel guilty about being grateful for having giant snakes attack the convoy, but this is something she's actually pretty familiar with. King Taijitu Grimm back in her world are similar, except they've got two heads instead of the zolom's one, and massive bony plates that are hard to cut through. So they're familiar, and they're a distraction from her hunger and the pain in her back that's getting worse by the day, so Blake's... reluctantly kind of glad for them. In a horrible way.
She screeches her campervan to a halt at the first glimpse of a zolom constricting a car. There's nobody inside it, but Blake moves away. She vaults herself up on top of her campervan, bounding from car roof to car roof. She unsheaths her sword, and shifts it with a click to grapple mode, drawing it back and hurling it. The point lodges firmly in the zolom's throat, and as it hisses and whips around to stare at her, Blake dodges a gout of acid. In her place, a shadow fades as acid splashes through it. She reappears on the next car, throwing herself into a forward flip, leap forward, then a tug on her grapple with momentum that has her soaring into the air, flying past the zolom's head and above it into open space.
She yanks on her grapple, weapon back in her hand, and turns in the air to start firing. The zolom lunges, loosening itself from the car it was constricting, but catches only Blake's shadow. She lands on its back, sword point driving down to cut through tough scale, and slashes a long line down its length as she runs down it. She pushes off, landing on the pavement again with a gymnast's precise flip, and opens fire again. ]
If you can't fight; stay back. [ There's a person approaching, and Blake's only thought is for their safety. ] If you can fight-- if you can distract it, I can get at its throat.
[ ooc note: blake will almost certainly attack and try to drink the blood of whoever answers the first prompt, beware! she's a well-trained fighter, so she'll be difficult to fight off, but she's also not thinking properly, so that'll be a hindrance for her. even if the other prompts, if you bleed around her, she's gonna go feral. if you're not feeling any of these prompts but would still like to interact with blake, feel free to come up with another scenario -- or I can write a starter for us, hit me up at
( zolom attack )
Granted, someone else gets there first. Blake is fast, but Shadow catches a good enough glimpse of her to identify her. He doesn't have a good angle to jump right into the fight, but once she lands he's there in an instant. ]
I can keep it distracted.
[ His strength still isn't back, but his speed never left him. He drops into the four-point start typical of sprinters, but he doesn't take off just yet. ]
Do you want low to the ground, or higher up?
[ The way Blake had used her... sword? Gun? As a grappling hook makes him think she'll appreciate it if it's rearing up, but this situation is dangerous enough that he's not going to assume. ]
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building thunder
It hears the movement before Blake approaches, so thankfully it isn't startled when she promptly offers it the armful of blankets, but it does go silent for a subjectively loooong 2.7 seconds, its helmet turned towards her, and the massive pile of blankets in her arms.
Finally, it takes them. It doesn't sigh, because it doesn't use air like humans do, but there's a little twitch to its head like it's rolling its eyes behind the visor, or something.]
There's already couches in the Common Room.
[There's a strange buzz to its voice, like there's a fractional delay that's causing it to overlap ever so slightly, but it's still clear enough to be understood.]
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Building Thunder
Like Blake, he's gathered a bag. He's also been poking around the house, though when he sees the pile of blankets in her arms, he pauses.]
Looking to personalize your sleeping space?
[It's not a no, of course. They might as well take advantage of the circumstances.]
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Wildcard
When Yang is done, she goes to collect her partner.
"Okay, I know it's grown on you, but trust me; your van just officially became one of the coolest vehicles in the Convoy. Are you ready for this?" Are you, Blake. Are you ready for this.
(You are not, but it's done.)
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sliiiiiiiight nsfw for semi-nudity
god it's so perfect
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Building Thunder
Sure- Sure!
What are teammates for after all?
[Don't mind her as she starts to awkwardly turn toward the door without bumping into anything.]
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transmitter.
And when he follows behind the initial scouts, those Drifters willing to clear the area of living monsters... well. They leave carcasses behind. John has learned quickly what happens when he touches these: a flash of the battle, a vision of violence so recent he can still taste copper in the air. He has only ever seen the deaths of humans, before. He cannot pretend to miss the implications, now that every monster's corpse provokes the same.
The gunfire draws him. He thinks perhaps one of those combatant Drifters will need help, ill-equipped though he is to provide it. He is unarmed and unarmored, dressed in his usual threadbare yellow cowl. But the people of this Convoy are generous and kind. He will not leave one of them to fight alone. Certainly not the girl he met at breakfast, who let him eat her porridge. ]
Blake...?
[ He hears the wet sounds of meat and blood, sees the animalistic hunch of her shoulders. But she's human, to him. He— he doesn't understand. ]
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Transmitter
...But then he sees Blake crouched near the remains of a monster, and the tension changes to something different. His new ears give a twitch, and he swears he can pick out how fast her breathing is.]
"H-hey. Looks like you didn't need my help, but are you okay-?"
[And that's when she sinks her teeth into the remains of the monster. That's enough to stop the question, and also halt Akihiko in his tracks.]
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SecUnit | The Murderbot Diaries
[Here's the thing: freestanding electric cables are dangerous to vehicles and to humans both. Maybe less so these ancient petrofuel-driven lumps, but despite the strange transformations that it is forced to admit are happening, SecUnit remains fairly certain that electrocution is a danger to everyone on the Convoy. And those old towers are still transmitting something.
So the first time it comes along a broken track of roadway and finds a frayed cable laying across the length of it, it pulls to a halt and dismounts.]
Fucking ancient tech.
[It makes its way up to the cable, snagging it by what it thinks is still an insulated piece - only to go rigid as it registers the playback in its head. "We'll be... high winds on the plains coming in from the Southeast, hold onto your hats this morning!" So shocked (metaphoically) is it, that it drops the cable, stepping back from it with hand and head buzzing.]
What.
[The smart move following that would be to leave the thing the fuck alone, wouldn't it? But - no, SecUnit goes right in to grab it again.]
2. Husks, and Scavenging
We'll get this house first.
[Someone's just been caught on the edge of the designated Convoy safe space that SecUnit outlined in its message, so now they get to deal with SecUnit striding up to them and asserting itself. Hidden behind the helmet, it nevertheless turns its head towards them (you?) with the weight of a challenging stare, as though daring any form of argument.
It's already done itself the favor of shoving up the sleeves on its jacket so both gun ports are exposed, and it uses one arm to gesture towards the closest of the buildings to the Convoy's collective campsite. Slightly muffled by the helmet, its voice nevertheless echoes with a strange doubled buzzing, like a grainy recording or the buzz of static.]
What do you need to find.
4. Thunder and shifts
[Mistake number 34 (Of course it's keeping track) that SecUnit has made, since finding itself in the middle of this terrible place: It decides to make one last sweep of the surrounding area, as the storm comes rolling in. Some of the reaction to its "nice suggestions" have left it with the impression that some of these humans are exactly the kind of reckless idiots that wouldn't heed the storm warning, so it pulls up its sleeves and goes out on foot, rather than risk driving the ATV in this weather.
It's made its way to one of the nearby farm buildings, finding a stack of old siding along one wall with the half-formed intent of climbing it to get a better view of the surroundings so it can scan for vehicles or moving shapes.
Mistake number 35: Climbing the building, just as a band of rain sweeps through, pelting down onto its helmet and exposed hands, coating it with water and slicking its grip on the ridge of siding it's using to climb. Its grip slips, it has to readjust -
Then the pain erupts across its hands, its neck - its mouth? It winces, grip faltering, but the real shock - when it looks at its exposed forearms, it sees the skin mottling, fading from the mid-range brown washed out by the stormlight, to a sickly, blotchy grey.
One moment it's clinging to the side of the building. The next there's a crash loud enough to echo even beyond the thunder and pelting of the rain as it lands hard on the tarps and stacked piles of wood beams and old milk crates of shingles beneath - and doesn't move.]
5A Fighting
[It meant to hang back from this fight, provide support, after [the storm] and its... deeply embarrassing reaction to that. Stay on its ATV, use that to navigate around the creature's coils and call alerts. Maybe pull non-combatants out of the Convoy. Act like a SecUnit, not a CombatUnit.
But all bets are off when the blood spray begins. it spatters across the jacket and pants, onto its still-exposed arms, and -
It just sees red.]
Fuck this.
[It comes out as more a hiss than words, as the SecUnit abandons its vehicle to launch itself onto the nearest coil, clinging to the exterior scaly body as it starts to climb for the head of the beast. If there's anyone in its way... it doesn't stop. It might even launch itself at them, too.]
Bonus
[For the first month? SecUnit claimed a bedroom, and any time it wasn't out driving, it retreated there.
These days... it tends to get only as far as one of the Common Room couches before sprawling out across the entire length of it, the only sign of life it gives being pulling back a limb if anyone coming through happens to brush too close. It can't be comfortable to be doing that while still wearing the helmet - but that's what it does, booted feet propped up on the far armrest.
It doesn't bother leaving for meals when they get served up, and lingers far into the night - a silent, shadowed presence just asking to scare the hell out of someone who doesn't notice it there.]
[ooc notes: As always, wildcard option! If none of these prompts quite work, please assume that you can find SecUnit elsewhere. It'll always be up for accompanying folks on hunting trips, etc.]
Messages in the Wires
And then SecUnit literally just grabs one, and any other plans V had are immediately dropped.]
What happened?
[They don't want to sound too accusing - not after what happened with the shrines... buuuut some of that definitely comes through in their voice.
Mixed with alarm and concern, but still.]
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Forgot to specify, but this IS pre-storm.
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5A Fighting
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Thunder and shifts
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Husks and Scavenging
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Husks and Scavanging
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Bonus
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Goro Akechi | Persona 5
[Akechi had initially approached the powerlines to investigate. It was as simple as that. The messages tied to the kites and balloons could have been for anyone, after all...
But the familiar black and red patterned card, complete with Arsnène's mask and top hat make Akechi freeze in his tracks, breath hitching.]
A Calling Card...?
[He hurries closer, seizing the card in his talons, but when he turns it over and sees the message on the back, he promptly drops it.
The card lands with the message facing up, with the text: Sir Kunikazu Okumura, the great profiteering sinner of greed. Your success and global fame exists due to the tyranny you rain over your employees. Thus, we have decided to make you confess all your crimes with your own mouth.
From,
The Phantom Thieves
A lump swells in Akechi's throat. Of all the Calling Cards that could have materialized here...
But it's not the only one.
Another dangles closes by.]
Why? Why are these here?
[Baring his sharp teeth, he stomps on the first calling card, fists trembling.
It's clear that something about this has set him off, breaking his typical composure.]
B. Transmitter
[When beasts break from the Husks, Akechi is more than ready. With a gun in hand, he fires bullets from a distance, occasionally summoning Hereward to attack the beasts with crackling, dark magic. He holds off on using the much more explosive Megidolaon unless larger masses of monsters appear that require quick cleanup. It's better to preserve his energy, especially when he can't seem to breathe fire anymore.
Others joining the fight may bump into him, though as the hum gets louder and louder, his fighting becomes even more brutal, merciless, and almost animalistic.
Between battles, he can be found scavenging through buildings, trying to find any substantial clues to their circumstances, but he's restlesss. That damned humming sent shivers down his spine.
Nonetheless, he picks up a few odds and ends. Medical kits, some more canned provisions, a map, and some borderline illegible books.
It's when he returns to the Convoy that the music soothes him. Even his phone plays the sound...
Which makes him wonder and also wander back to the humming Husks.
His eyes widen at the ghostly forms taking to the sky.]
This is...
[They rise toward the moon, and with their departure, the hummming quiets, at least from the Husks in his vicinity.
Perhaps others have gotten similar ideas. If so, Akechi will turn to regard them with a subtle apprehensiveness in his voice.]
What do you think this means...?
C. Farmlanders + Round 'em Up
[When they reached the farmlands, Akechi immediately got to work, surveying the orchards. One bite of an apple made his face crinkle up at the offputting taste, but... this swas fine. Watermelons didn't taste bad.
After finishing one apple, he gets to work gathering more. Fresh fruit, however strange, will serve them well in the future, and it's certainly a step up from bland porridge.
It's immediately obvious by the Bull Gorgons' metallic hide that mere gunshots won't suffice. Akechi's motorcycle is fast, but not especially durable, so he keeps a wide berth from the beasts, surveying from a distance.
But, oh, he is not one to back down from a challenge.
He watches and waits to see if other Drifters approach. When they do, he calls out to them:]
Hereward has a spell that deals severe spread damage. In theory, it should at least stagger them. Perhaps if we coordinate our attacks, we'll have fresh meat tonight.
[He punctuates his words with an eager cackle. Beneath his motorcycle helmet, he cracks a toothy smile.]
D. Building Thunder (Transformation CW)
[The storm is a foreboding sign, to be sure, yet oddly alluring, for reasons Akechi can't quite explain. It's as if the wind itself beckons him, sings to him...
Don't be fooled, Hereward whispers in his mind.
There are some empty buildings up ahead. It's a chance to escape this nightmare and let it blow over.
There's just one problem: getting there requires riding through the storm.
Behind, he hears the rumble of other engines. He knows he's not alone.]
Brace yourselves! If we can push just a bit further, we'll find our repireve...
[But as Akechi blasts through the storm, the winds toss him around violently. A familiar pain seizes his back. Much like during the Moon Warp, huge, black wings burst from his shoulders, but that's not all.
Feathers painfully pierce through his skin as he clings to his motorcycle and beats his wings in resistance to the wind. Though his clothes and helmet mask the growth, anyone witnessing this will undoubtedly notice something is amiss.
But the buildings are so close. They can't just turn back!]
E. Zolom Attack
[After enduring the storm and getting thrown about like a weakling, Akechi's more than ready to let off some steam.
The horns haven't grown back yet. He still doesn't have a snout. No. It's just the wings and feathers along his face, neck, and entire upper body. How fitting that he'd look more and more like a crow.
But there's something more. A desire to soar. A desire to weave, swoop, and attack from above far stronger than his previous transformation.
So, forgoing his motorcycle, Akechi decides to have a little fun, calling out to the Zoloms as they start coiling around the trailers, all while firing bullets to draw further attention.]
Hey, bastards! If you want prey so bad, I'm all yours!
[One of the Zoloms flicks its tongue, rushing his way. Akechi flies higher, calling Hereward to his side. Eigaon spells pelt the nearest Zolom, while Akechi tries luring the beasts further away.
However, even he knows his limits. Sooner or later, he's going to need backup.]
F. Wild Card
[Open to other prompts! Feel free to hit me up, or contact me at
Transmitter
They stare up after the- ghosts? Probably ghosts, who even knows at this point - with a somber look on their face.]
... Put them to rest, possibly.
[Any other possibility seemed a little too cynical, even at this point.]
We don't know how long they've been down here - perhaps release is the least we can do for them.
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E: ZOLOM
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Messages
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Messages
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C
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Jack Russell | Werewolf by Night | Yokai
Jack is pretty experienced at making a lot out of a little, but he absolutely needs that little to get started. So every time the convoy approaches a building, he pulls his van over as close as possible, avoiding the husks as best he can, and hopping out to duck inside the building and search for anything useful: tools, food, clothes, fabric in general, books if he can, anything else that might be taken apart and used to repair something else...
He keeps his radio on him, as he promised SecUnit, and if anyone pulls over with him, he keeps in sight of them, but supplies in an uncertain world is more important than keeping in pairs.
Which means it's inevitable that his radio sends out eventually: "A little help please? Um, I accidentally woke up one of the husks. I'm-- oof-- doing okay avoiding it, but I don't want to lead it back to the convoy!"
II. Gatherer
The fields and orchards are a delight... up until Jack tastes the berries off a thorny vine. He coughs a little, stares at them, and tries again. "A blackberry should not taste like a green pepper," he complains.
This does not stop him from collecting as much as he can and carting it to the kitchen trailer each evening.
Every evening he also sets snares out in the grass when they stop, which he checks and dismantles again every morning. He does catch a few things. They don't look terribly like anything he's ever seen-- a little bit rabbit, a little bit bird, a little bit lizard, all mashed together-- but he gives roasting them over a fire before the convoy starts moving a try anyway. It doesn't taste too bad and doesn't make him sick, so...
Find him prowling the convoy whenever it's stopped offering to dole out slices of roasted not-rabbit meat, or quarters of some kind of fruit that definitely doesn't taste like it looks, or some slightly-past-its-date peanut butter he found in a house. It tastes mostly okay, it just needed some stirring first, that's all.
III. Transmitters and Messages
The electrical lines do draw Jack whenever they're parked close enough when they stop, and he pulls down his messages when he finds them: all Ted's notes written in his broad, messy hand. They're not even directed to him, being about theories on transformation and the multiverse, but he keeps them close. And he touches the lines briefly whenever he can, not for too long, but trying to gather what information he can from the radio signals. And maybe some entertainment, too: he misses being part of a living world, with all its distractions. He might need to be pulled away a time or two, leaving him a little vague and disjointed for the rest of the day.
Then there are the humming husks. As soon as Jack realizes the effect the music from the radios has on them, he starts seeking them out, holding the music up for them to hear and soothing their agitation. Maybe even freeing them, Jack doesn't know, but he can hope.
IV. Jogger
As he sets his snares or sorts his daily finds, or even does some tailoring work for himself or people who have come to him for help, Jack spends most of his spare time outside. The grasslands don't feel ominous to him, they feel open and free. He walks the convoy perimeter with his shoulders back and expression relaxed, getting great breaths of fresh air and looking out over the horizon until it gets too dark to see.
In the couple of days as the storm approaches in the distance, though, Jack's enjoyment turns... restless. He turns his nightly constitutional to a jog, trying to get out enough energy to sleep. He doesn't want to disturb John and Serph with tossing and turning. He still sometimes does, anyway. He taps his feet or hands when he drives during the day or . He's normally a very active, physical, emotive person, but it feels like all of that is in overdrive and he can't even sit still. It's bad enough that the idea of trying cow tipping with bull gorgons sounds entertaining.
He doesn't do it, but the thought occurs to him.
V. Storm Form
Then the storm breaks. Jack, who had been standing outside but within the shield, looking up at the descending clouds and bouncing on his heels, thinks he's safe. This isn't a moon warp. There's no feeling like the wolf is going to come out.
Except there's a feeling under his skin like fire, but cold. It's a weird prickling. And it gets worse as soon as the rain starts to hit the ground outside the shield.
It hits the shield itself, some droplets making it through to hit his upturned face, and his whole body goes up in blue-white flames, disappearing in an instant-- replaced by a gray fox struggling out of his clothing, with blue-white fire in his eyes and dripping from his paws and six restless tails as he shakes them free of the fabric.
Jack the actual kitsune spends the storm scampering around both inside and outside the convoy, confused but kind of enjoying himself, finding that the fire he leaves behind protects from the falling husk shards and he can easily dodge the ones that fall. Really, he's kind of having a blast out here.
Somebody should probably try to catch him and bring him inside for good before he gets swept away by the deluge. Again. Because it's definitely already happened once, given the fact that two of his six tails are now albino snake tails, mostly kept coiled around the fluffy ones for warmth.
VI. First Responder
After the zoloms have been defeated-- Jack was not at all useful during the hunt, he mostly focused on desperately keeping his van out of their reach-- Jack is out immediately with the first aid supplies he's collected and the tools he has, aiming to patch up anyone who needs it and consider the zoloms themselves for useful items.
He does attempt to skin one, cursing a lot under his breath in Spanish. It takes a while, and he's not entirely sure he'll be able to cure it, but he might as well try. Armor for his friends is a not a thing to scoff at.
But mostly he's trying to patch people up.
Storm Form! Gotta have at least one sort-of-snake meet a fox.
Once the storm hit, however, there was a lot more to process. While they didn't have any tails to deal with, the changes in their vision and skin were alternately interesting and concerning.
The water had provided them a new kind of strength, but out of the water they grew tired more easily. Especially with the storm-lowered temperatures.
Still, rescue was well within their power at this point.
"You look like you need to get inside. Is it alright if I carry you?"
Lack of tail means no completely convenient way to catch a ride - not when V is away from their car at the moment - but perhaps Jack doesn't want that.
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V. Storm form
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Gatherer
Re: Gatherer
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VI - Please help this reckless idiot
fussy Jack to the rescue!
Eyyyy
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Yang Xiao Long | RWBY
Yang remembers seeing the start of the Moon Warp, not being able to make it inside the shield before it deployed, and then suddenly feeling very hungry...and then everything went kind of...red.
The next thing she knew, she was being hauled forward by...felt like maybe one or two people next to the train, and that every inch of her body ached like Hazel just punched her through a wall without her Semblance to protect her. And why did she feel so overstuffed?
She sees Faith dragging her along and the other arm (in Yang's current disorientation she barely registers that her sleeve is almost completely gone and that might normally alarm her more) is...Blake? Why does she look so alarmed? They must have won, right?
"Hey, Blake...it's gonna be okay." She has time to reassure her team-mate before she passes out cold.
When Yang wakes up, she gets the full story about what happened. Suddenly the wolf ears don't seem like as much of a fun gift as they used to. And her body continues to ache from the transformation's aftereffects. Driving herself is a no go, so she abandons the Wild Rider for Blake's campervan. When they stop, she goes around camp in whatever secondhand clothing she can scrounge up (her road leathers aren't completely shredded but they will need some damn good tailor work) to check in on anyone she knows she might have attacked while wolfed out. It wasn't her fault, but...she still feels responsible. Or maybe friends and family stop by to check on her. Yang hates the idea that people might see her as weak or in need of protecting, but given this, and the fact that she was jumping at shadows thinking Adam Taurus had come for them, she'll push it down. She wasn't ready for the number this place would do on her, clearly.
[ooc: I meant to get this log up after the event, but time slipped away on Reading Week and I didn't. So here it is now!]
Zolom Hunt
A giant monster like this is almost comfortingly familiar; reminds Yang of the bigger Grimm back home in Remnant. As soon as one constricts a car on the Convoy, Yang is out of her vehicle and running towards it. "Can't let it trash the train!" She looks towards anyone else who is running to deal with this problem, and not any of the other Zoloms that may be currently be bedeviling the Convoy.
"If I can get on top of it, I can give it a real bad headache! Stun it bad enough to give you an opening for a clean strike!" And maybe knock the thing off the Convoy.
Farmlands
Yang knew scavenging was inevitable, but even still the idea of rooting through the farmhouses they pass feels wrong. Rooting through the ashes of peoples' lives for anything they might have left behind when whatever happened here...happened. She ends up gravitating more towards the farmlands, looking for any crops that might still be growing. She finds her way to what once seems to have been an apple orchard, though most of the trees seem dead...except one.
"Jackpot. Hope people like apples, because we're bringing back a motherlode." Seems a shame to pick the last tree bare, but maybe it'll regrow, in time. "Better make sure these taste okay, though." She doesn't like to admit it, but she's been hungrier than usual since her transformation.
She shines an apple on her sleeve, and takes a bite, and immediately her eyebrows raise in confusion. She swallows and looks down. "...It tastes like an orange." This causes her to vent her frustrations skywards, slightly. "We get it, okay?! This place is weird! One thing, can one thing be normal please?!"
Apples and oranges. Even Yang is being tested with that one.
Farmlands
Akihiko has a bag of fruit from a different tree... A bag that suspiciously looks like it was salvaged from one of those gas station t-shirts and sewn/tapped haphazardly together. But at least it's holding a collection of green apples.
"I'd offer strawberry apples, but I don't know if that's any better. They're... Kinda unnervingly sweet."
Then again, for Akihiko anything that contains more than a pinch of sugar is weirdly sweet."Though I guess this means people aren't going to starve. Or have a fruit-based deficiency in their diet."He sighs as he sets the bag down, and gives the apple tree A Look.
"...Can't say I disagree though. This place seems determined to be weird."
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Zolom hunt
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recovery (backdated)
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jayce talis (arcane) | draugr
ii. transmitter
iii. an experiment
wildcard
— @becomerobot (cw: mentions of emeto, body horror, blood feasting in here eventually)
his heart still beats. that was important. it never goes higher than that stagnant tempo he's had since the day of his revival, but if it beats and shows no signs of stopping, that's all that matters. they'll figure it out, try different foods while they prepare the second test. monitor him closely. he stablizes, but doesn't get better. perhaps it's better than getting worse.
with viktor's green light, he'll begin the second glyph combination test, which . . . heeds peculiar results, although jayce wouldn't call it a failure. the explosion within the limits of his mind causes a flash that hurts his eyes, ears, jolts his entire frame and forces his hands to shoot up, to grip his head from both sides. jayce grunts, more out of discomfort than pain, before a murky, chilled liquid of purple with a prismatic sheen pelts from his nose, his eyes, his ears, and bubbles from his mouth until it dribbles down his chin. he hasn't bled since the accident. that doesn't hurt, exactly, it's his damn head that's pounding— which tears, from the sides, bleeds from his scalp and stains his fingers trying to keep the split together. ]
V-viktor, there's something—
[ under. something growing. a sound cracks, and its one they've bothe heard before: when jayce's breastbone broke beneath the weight of the herald's working hands; a closer look would expose two lumps of bone, one on each side of his temple, breaching skin fast— ]
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An experiment - third test - outside the shields
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2, maybe a touch of 3a?
🫡
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ii-ish/wildcard scavenging for team research
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messages (cw: brief emeto mention)
cw: brief mental illness mention
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V - Songs for the Dusk OC | Weretiger (+ bonus Naga)
Side One - Let V Help You!
I - Pre-Storm
The moon warp's effects still haunt V, but that does not keep them from being productive for long. As the Convoy leaves the forest, they take to continuing their scavenging habits with gusto, occasionally making a personal visit depending on the kinds of resources they find. Husks are no joke to them, however, and any time they spot someone facing down the monsters, they're quick to go on the offensive.
They still do not have any guns, or elemental attacks, but use of the terrain is well within their capabilities. This may result in caved-in roofs on at least one occasion.
II - During Storm (CW: Transformation)
As the weather picks up, V keeps an eye out for stragglers, driving long hours in the rain and contemplating upgrading their car's headlights.
Any time they have to leave their car, though, is where things get interesting. While no tail is in evidence, their skin cracks before smoothing back out, colors appearing and sticking out from their usual dark shade.
That said, their focus is mainly on you, and their altered eyesight makes that a little bit easier. "We need to go," they say, doing their best to ignore what the rain just did.
They can panic later.III - Zolom Fight!
Creatures of water probably shouldn't fight creatures of fire, not when the former is smaller... but V can still drive, and they are fast.
Plus, they have claws now. Perhaps they were going to gain them anyway, but it does mean they have a method of attack to contribute.
Side Two - Please Help V!
IV - Pre-Storm
After the first few days, one can catch V on edge - courtesy of having gotten too close to one Husk or another while the Convoy had been at camp. They're twitchy, anxious, even anticipating a fight - whether they know you or not.
Time to get them back to the Convoy, and hope that the music calms them down.
V - During the Storm
V had discovered the remote-running function of the cars fairly early on - but that can't save the car from the wind.
They'll need a little help steering back to the Convoy and its shields.
VI - When It's Not Storming
The naga traits wax and wane with the weather, which almost feels worse than having to be in one form all the time. V takes to hiding in their animal form when they feel overwhelmed, even if that does mean their own car is down for the count for a bit.
Perhaps they've hidden in your car?
((Note: while not small, cats are liquid. If your character's car isn't completely tiny, V will at least give it a try. And try not to damage the seating.))
VI
"Oi! Scram, ya fuzzball!" She shouts while waving her arms, trying to scare them off, not realizing they're not just local wildlife.
Re: VI
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Faith Lehane | Buffyverse
[More buildings means more stuff, and thank god for that. As soon as they start passing houses and farms, Faith immediately goes scavenging. She desperately needs more clothing, for starters, and more soap and shampoo while she's at it.
Naturally, since the husks and the risks they carry are present, she's also down to fight any monsters that attack in the process. In fact, she seems to be a little more reckless and aggressive about fighting monsters than before- she might decide to jump in and "help" you fight a monster even if you didn't particularly need the assist. What can she say, she's noble like that.
When she's not fighting, though, she's a lot more quiet, like she's clearly distracted by something and trying not to think about it. News flash: She's failing.
There is one upside, though. In one house, along with a few decent intact shirts and a new pair of shoes that actually fit her, she finally finds a prize she's been searching for- well, it feels like forever.]
Gotcha, you son of a-
[And as she extracts the entire still-wrapped carton of cigarettes, she sees it.
Honey Toffee flavor.
She stares at the label for a long, long time, and then sighs.]
Screw it, least I won't smell like Fruit Stripes anymore.
II. And took sheep, and oxen, and calves, and slew them on the ground
[When the Bull Gorgons attack, Faith is- probably unsurprisingly- all-in on the attack. She's learned that her Jeep is tougher than most, and unlike the forests, these wide open spaces let her make much better use of it. She makes some attempt to head off charging Gorgons before they can attack the convoy or anybody on foot, but she's mostly focused on using it as a battering ram, trying to outflank them and knock them from the side. She's just thinking of it as extreme cow-tipping.
Later, when people start hunting the bulls for their blood to cure paralysis victims, she leaves the Jeep and goes in on foot. Good news, she seems to be pretty good at dodging the paralyzing mist. Bad news, she seems to be trying to fight giant bull monsters hand to hand, including punches, kicks, and even- at one point- jumping on one's back and grabbing it by the horns, trying to wrestle it to the ground.
Good news, It's... not not working?]
III. Punish Leviathan, the piercing serpent
[The storm isn't helping her mood, and fighting hasn't been having its usual desired therapeutic effects. If she was reckless with the bull gorgons, she's borderline insane when the Zoloms start following them.
She's quick to ride out to meet them as soon as they're spotted, and every time they slip back underground she gets a little more erratic. After nearly an hour of this, she finally lets loose on the radio.]
Yo, if this thing doesn't either fight us or fuck off, I'm fixin' to get outta this car and dive in after-
[Unfortunately, she's cut off by one of the serpents exploding out of the ground in front of her, cutting her off from the main convoy.
Well, she got her wish. And she's gonna make the most of it.]
IV. Wildcard!
(Don't see anything you like? Have something specific in mind? Feel free to hit me up in DMs or on plurk at
I
None of which is really a surprise, to Arcade, who is accustomed to finding much nastier things than big, mutated animals lurking in old places. He's already prepared for a potential ambush, when he finds himself squared off with one of those big, weird ostrich-things, between the crumbling remains of some now unidentifiable building's walls.
What is surprising is that this brief stand-off ends not in the monster charging, but in someone else entirely diving into the fray before he can even pull up his pistol. ]
Hey—!
[ Even the monster seems surprised, leaving it open to an easy surprise attack while Arcade belatedly swaps between recognizing Faith and being completely baffled by the sudden, enthusiastic intervention. ]
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cw for stabbing a lot of bird.
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I (cw: brief emeto mention)
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WE HAVE FUN
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Eunie | accidentally sort of a naga for a bit
Eunie is no stranger to scavenging for food and supplies, but it's never been so easy as walking into a house and finding shelves full of canned goods. And as weird as it is, the faint golden glow she's been giving off since the last Moon Warp has been remarkably helpful for lighting up dark areas. It's not long before the bed of her truck is rattling with various cans and boxes of whatever she deems useful or at least interesting- they can sort through it all later, she supposes.
She's found another building to
lootexplore, only the front door appears to be locked. No problem- she kicks it until it gives, then kicks it one last time to throw it open all the way. And then she freezes, because she's met with the lifeless gaze of another one of those sparking husks sitting directly in her path."Nope. Not today." She says to no one in particular, and starts to back away and return to her vehicle, when the husk suddenly explodes, something covered in feathered and talons clawing its way out. With a shout, Eunie pulls her Gunrod loose from the makeshift holster she fashioned to keep it on her back, points the rifle end into the building, and starts firing wildly. Needless to say, whatever was crawling out of the husk doesn't make it very far.
When she's convinced the thing is dead enough, Eunie lets her weapon drop to her side, panting heavily from the effort of concentrating so much power into her gun. "Stupid thing, almost gave me a bloody heart attack."
B: Down comes the rain
She had all intentions of being under the force field this time. Really, she did. It's not her fault that the winds were so loud that it sounded like someone screaming, and she felt that she had to investigate just in case there was a survivor out there. That's how she ends up drenched- the skies opened up above her and the torrent was so sudden and powerful that it nearly knocks her to the ground. What actually bowls her over is the sudden, sharp pain running up and down her entire body, like thousands of needles pushing through her skin. But when she manages to open her eyes and look down at her arms, she sees it's not needles, but scales erupting from under her skin. She's so shocked by the sight that she can't even bring herself to curse.
---
While the weather persists, Eunie can be found grumping about the Convoy, often wrapped in a blanket she swiped from the bedroom areas and complaining about how cold it is.
"I've got half a mind to power up every burner in the kitchen," She gripes one day while burrito'd up in the common car. "Maybe that'll get rid of this bleedin' chill."
C: Snek attack
Look, just because she's part snake now (somehow) doesn't mean she's about to sit out fighting a giant one, especially when it's grabbing vehicles and trying to bust them open to get to the soft, chewy people inside. She takes aim with her Gunrod and starts firing ether blasts at the coiled monster.
The bullets are enough to get the Zolom's attention, as it snaps its head towards her, spitting fire at her. While she avoids getting scorched, the heat seems to addle her mind and a crazed grin spreads across her face.
"C'mon you sparkin' noodle! That the best you got?" She taunts, preparing to fire again instead of maybe running for cover like a sane person would.
Down Comes The Rain
Because someone is already heading towards the kitchen with an armful of potatoes and... kinda-close-enough-beef harvested off those gorgon-things. Akihiko has a light in his eyes that looks plenty determined. After going through all that effort to get supplies, he's going to do SOMETHING with them.
"I need to see how much I remember from a friend's cooking lessons. I could use a second opinion about it."
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arcade gannon | fallout: new vegas
002. cookout
003. building thunder
004. after the storm
005. wildcard
4
It's not the open side that catches its attention first, but the buzzing sound of the rattle, there and gone again, that has it stop and look - and freeze momentarily in place.
Warily, it takes a moment to shove back its sleeves so that the gun ports aren't covered, then deliberately lets its next step grind against the dirt.]
Hey.
[If this is a monster - it's braced and ready for something to come winding out of there.]
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004. after the storm
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Levi | Fear & Hunger 2: Termina
Levi was never really sure what to expect in the ruined buildings of this place. It seemed whatever had finished everyone off did so quietly, with no large scale destruction like he'd seen during the war or Termina. But it'd finished everyone off none the less, leaving only the creepy husks behind. Creepy husks and empty buildings, and vehicles, with their contents still intact. Mostly intact, at least.
Which was good enough for him to grab his satchel (blade included) and radio and go searching, provided he wasn't going alone.
02b
It was impossible to completely avoid the husks, and even though Levi did his best not to touch them sometimes getting through a hall or into a drawer brushed him up against them. It happened enough times that he started feeling on edge, more paranoid and snappy than usual.
04
The incoming storm with its high winds were making it harder than usual for Levi to control his motorcycle. He was starting to get the hang of it, but the wind caused a lot more trouble to a little bike than it did to a big car. So when the wind starts gusting more he pulls off to the side of the road and stops. But he makes a mistake in getting off the bike, because Levi was much lighter than it.
A gust of wind picks him up and
yeetsthrows him into the air. His gasp of surprise quickly turns into a scream of pain as two large black feathered wings tear themselves free of his back. He's not sure if that's good or bad, really, but at least he won't just fall to his death. Spreading them to ride the wind is easy, but once it starts to die down things get more complicated as he clumsily tries to quickly figure out how to remain aloft or at least get back to the ground without crashing into it.05a
Huge monsters were still a new threat to him but Levi's glad to retain his mind this time. Up close he could use his blade (or...the new claws he seems to have??), but he's always been more comfortable at a longer range. So he gathers up what ammo he's managed to scrounge up and takes his rifle to fight. He's worked as a sniper before so he has no trouble with heights, but he doesn't really notice that he's looking for higher and higher places to perch on. The top of the convoy is a start, but he eventually finds himself a spot atop an abandoned power pole. Giant snake hide was tough, but eyes and open mouths were good targets. If he could get them to stay still long enough to get a good shot.
As someone moves by the base of the pole he cries out. "See if you can get it to open its mouth! A shot in the mouth should do real damage!"
05b
He's not able to remain at long range for the whole fight, so at some point Levi ends up a bit too close. He doesn't know if it was a shot of his or a hit from someone else that ended up spraying blood on him but he doesn't get a chance to care. The blood stings but its real effect is to his mind as he slips into a berserker rage. He tosses his rifle aside because now he needs to get in close.
With a dreadful howl Levi's body shifts, growing into a muscled dog-man hybrid. His face is either covered in or simply is bone, a line of bony plates run down his spike (and new tail) and one forms over his heart. His fangs and claws are sharp enough and he drops to all fours to rush the closest snake. This form may be humanoid, but his fighting has switched back to the pure feral brawling he was doing as a dog.
05c - for Serph
His attacks aren't limited to the snakes, though. The red haze in his mind sees anything moving near him as a threat. While the snakes are the largest and thus the biggest threat its only a matter of time before his rage turned on other drifters.
Serph's currently serpentine body attracted his ire immediately and he leaps at the tail, claws out and fangs bared. The snake looked kind of weird, but he's beyond caring. It was close enough so it was going to die.
((Will match format. If you want to plot something else feel free to reach me at
Serph has dibs on finally subduing berserk Levi but I'm open to smaller fights with other Drifters!))
02a
[Viktor inquires when he sees the young man preparing a bag and his blade. There is much in the area to go loot and return with. A desert on the horizon. Best be prepared for what could be a long time of desolate wasteland. Who know how long it could last...
Of all the things Viktor could have at the ready to take along with him, he has a variety of planter pots under an arm and a spade in the other. His form is so different now; tall and insectoid, all long limbs that seem to have a metal shell, a third arm craning out of the back of his shoulder blades.]
I am collecting plant specimens and fertilizer, before we leave. If you care to look out for me, it would be appreciated.
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